Monday 27 February 2012

Research.


Research. This is very easy if you actually think about it.
This looks alot like i want my map to look like with the blue lights.
The lights maker the sci fi games i have been looking at. The only thing that will change in my map is the lighting i have a idea that the lights will flash through a couple of colours.










This picture is sci fi because it isnt the usual greens it has blue too yellow if you look closly.

The blues here again are what i ejoy in this picture.


This looks how i would like my map to end up.


The blue and greens and oranges again make this picture.

Map Design


This is my map design... You can see it from 2 diffrent angles. The first one is an overview. It is a oval where there are multiple capture points to make the map feel and play better. This will increase the chance of multi user gun fights and a lot more choke points. With there being 3 levels to this map it makes sure there is many places where people can defend the capture points from. This map will complement 2 diffrent sort of game modes the best. These game types are capture the flag and capture point. Which is TF2 version on domination for all you CoD players out there. In the screen shot of the engine i am using you can see the map being built. The engine i am using is source SDK as i have previous knowledge of the software and it will be good to use it again.

Response To The Brief!

As soon as i saw we were creating a map my eyes lit up with joy. I was rather excited with the brief as it didnt have half as many restrictions as some of the project we have had before.
Straight away i thought what Sci fi...