Monday 28 May 2012

The term sci-fi explained

Forrest J Ackerman used the term sci-fi (analogous to the then-trendy “hi-fi”) at UCLA in 1954. As science fiction entered popular culture, writers and fans active in the field came to associate the term with low-budget, low-tech “B-movies” and with low-quality pulp science fiction. By the 1970s, critics within the field such as Terry Carr and Damon Knight were using sci-fi to distinguish hack-work from serious science fiction, and around 1978, Susan Wood and others introduced the pronunciation “skiffy”. Peter Nicholls writes that “SF” (or “sf”) is “the preferred abbreviation within the community of sf writers and readers”. David Langford’s monthly fanzine Ansible includes a regular section “As Others See Us” which offers numerous examples of “sci-fi” being used in a pejorative sense by people outside the genre. The abbreviation SF (or sf) is commonly used instead of “sci-fi”.
[edit] Innovation

While SF has provided criticism of developing and future technologies, it also produces innovation and new technology. The discussion of this topic has occurred more in literary and sociological than in scientific forums. Cinema and media theorist Vivian Sobchack examines the dialogue between science fiction film and the technological imagination. Technology impacts artists and how they portray their fictionalized subjects, but the fictional world gives back to science by broadening imagination. While more prevalent in the beginning years of science fiction with writers like Arthur C. Clarke, new authors still find ways to make the currently impossible technologies seem closer to being realized.

Sub Genre's.

Speculative fiction, fantasy, and horror
For more details on this topic, see Speculative fiction.

The broader category of speculative fiction includes science fiction, fantasy, alternate histories (which may have no particular scientific or futuristic component), and even literary stories that contain fantastic elements, such as the work of Jorge Luis Borges or John Barth. For some editors, magic realism is considered to be within the broad definition of speculative fiction.[edit] Fantasy
Main article: Fantasy

Fantasy is closely associated with science fiction, and many writers have worked in both genres, while writers such as Anne McCaffrey, Ursula K. LeGuin, and Marion Zimmer Bradley have written works that appear to blur the boundary between the two related genres. The authors’ professional organization is called the Science Fiction and Fantasy Writers of America (SFWA). SF conventions routinely have programming on fantasy topics, and fantasy authors such as J. K. Rowling have won the highest honor within the science fiction field, the Hugo Award.
In general, science fiction differs from fantasy in that the former concerns things that might someday be possible or that at least embody the pretense of realism. Supernaturalism, usually absent in science fiction, is the distinctive characteristic of fantasy literature. A dictionary definition referring to fantasy literature is “fiction characterized by highly fanciful or supernatural elements.” Examples of fantasy supernaturalism include magic (spells, harm to opponents), magical places (Narnia, Oz, Middle Earth, Hogwarts), supernatural creatures (witches, vampires, orcs, trolls), supernatural transportation (flying broomsticks, ruby slippers, windows between worlds), and shapeshifting (beast into man, man into wolf or bear, lion into sheep). Such things are basic themes in fantasy. Literary critic Fredric Jameson has characterized the difference between the two genres by describing science fiction as turning “on a formal framework determined by concepts of the mode of production rather than those of religion” - that is, science fiction texts are bound by an inner logic based more on historical materialism than on magic or the forces of good and evil. Some narratives are described as being essentially science fiction but “with fantasy elements”. The term “science fantasy” is sometimes used to describe such material.Frankenstein (1931) film poster
[edit] Horror fiction
Main article: Horror fiction

Horror fiction is the literature of the unnatural and supernatural, with the aim of unsettling or frightening the reader, sometimes with graphic violence. Historically it has also been known as weird fiction. Although horror is not per se a branch of science fiction, many works of horror literature incorporates science fictional elements. One of the defining classical works of horror, Mary Shelley’s novel Frankenstein, is the first fully realized work of science fiction, where the manufacture of the monster is given a rigorous science-fictional grounding. The works of Edgar Allan Poe also helped define both the science fiction and the horror genres. Today horror is one of the most popular categories of films. Horror is often mistakenly categorized as science fiction at the point of distribution by libraries, video rental outlets, etc. For example, Syfy (distributed via cable and satellite television in the United States) currently devotes most its air time to horror films with very few science fiction titles.[citation needed]
[edit] Mystery fiction
Main article: Mystery fiction

Works in which science and technology are a dominant theme, but based on current reality, may be considered mainstream fiction. Much of the thriller genre would be included, such as the novels of Tom Clancy or Michael Crichton, or the James Bond films. Modernist works from writers like Kurt Vonnegut, Philip K. Dick, and StanisÅ‚aw Lem have focused on speculative or existential perspectives on contemporary reality and are on the borderline between SF and the mainstream. According to Robert J. Sawyer, “Science fiction and mystery have a great deal in common. Both prize the intellectual process of puzzle solving, and both require stories to be plausible and hinge on the way things really do work.” Isaac Asimov, Walter Mosley, and other writers incorporate mystery elements in their science fiction, and vice versa.[citation needed]
[edit] Superhero fiction
Main article: Superhero fiction

Superhero fiction is a genre characterized by beings with much higher than usual capability and prowess, generally with a desire or need to help the citizens of their chosen country or world by using his or her powers to defeat natural or superpowered threats. Many superhero fiction characters involve themselves (either intentionally or accidentally) with science fiction and fact, including advanced technologies, alien worlds, time travel, and interdimensional travel; but the standards of scientific plausibility are lower than with actual science fiction. Authors of this genre include Stan Lee (co-creator of Spider-Man, the Fantastic Four, the X-Men, and the Hulk); Marv Wolfman, the creator of Blade for Marvel Comics, and The New Teen Titans for DC Comics; Dean Wesley Smith (Smallville, Spider-Man, and X-Men novels) and Superman writers Roger Stern and Elliot S! Maggin.
[edit] Fandom and community
For more details on this topic, see Science fiction fandom.

Science fiction fandom is the “community of the literature of ideas... the culture in which new ideas emerge and grow before being released into society at large”. Members of this community, “fans”, are in contact with each other at conventions or clubs, through print or online fanzines, or on the Internet using web sites, mailing lists, and other resources.

SF fandom emerged from the letters column in Amazing Stories magazine. Soon fans began writing letters to each other, and then grouping their comments together in informal publications that became known as fanzines. Once they were in regular contact, fans wanted to meet each other, and they organized local clubs. In the 1930s, the first science fiction conventions gathered fans from a wider area. Conventions, clubs, and fanzines were the dominant form of fan activity, or “fanac”, for decades, until the Internet facilitated communication among a much larger population of interested people.
[edit] Awards
For more details on this topic, see List of science fiction awards.

Among the most respected awards for science fiction are the Hugo Award, presented by the World Science Fiction Society at Worldcon; the Nebula Award, presented by SFWA and voted on by the community of authors; and the John W. Campbell Memorial Award for Best Science Fiction Novel and Theodore Sturgeon Memorial Award for short fiction. One notable award for science fiction films is the Saturn Award. It is presented annually by The Academy of Science Fiction, Fantasy, and Horror Films.

There are national awards, like Canada’s Aurora Award, regional awards, like the Endeavour Award presented at Orycon for works from the Pacific Northwest, special interest or subgenre awards like the Chesley Award for art or the World Fantasy Award for fantasy. Magazines may organize reader polls, notably the Locus Award.
[edit] Conventions, clubs, and organizations
For more details on this topic, see Science fiction conventions.
Pamela Dean reading at Minicon

Conventions (in fandom, shortened as “cons”), are held in cities around the world, catering to a local, regional, national, or international membership. General-interest conventions cover all aspects of science fiction, while others focus on a particular interest like media fandom, filking, etc. Most are organized by volunteers in non-profit groups, though most media-oriented events are organized by commercial promoters. The convention’s activities are called the “program”, which may include panel discussions, readings, autograph sessions, costume masquerades, and other events. Activities that occur throughout the convention are not part of the program; these commonly include a dealer’s room, art show, and hospitality lounge (or “con suites”).

Conventions may host award ceremonies; Worldcons present the Hugo Awards each year. SF societies, referred to as “clubs” except in formal contexts, form a year-round base of activities for science fiction fans. They may be associated with an ongoing science fiction convention, or have regular club meetings, or both. Most groups meet in libraries, schools and universities, community centers, pubs or restaurants, or the homes of individual members. Long-established groups like the New England Science Fiction Association and the Los Angeles Science Fantasy Society have clubhouses for meetings and storage of convention supplies and research materials. The Science Fiction and Fantasy Writers of America (SFWA) was founded by Damon Knight in 1965 as a non-profit organization to serve the community of professional science fiction authors, 24 years after his essay “Unite or Fie!” had led to the organization of the National Fantasy Fan Federation. Fandom has helped incubate related groups, including media fandom, the Society for Creative Anachronism, gaming, filking, and furry fandom.
[edit] Fanzines and online fandom
For more details on this topic, see Science fiction fanzine.

The first science fiction fanzine, The Comet, was published in 1930. Fanzine printing methods have changed over the decades, from the hectograph, the mimeograph, and the ditto machine, to modern photocopying. Distribution volumes rarely justify the cost of commercial printing. Modern fanzines are printed on computer printers or at local copy shops, or they may only be sent as email. The best known fanzine (or “’zine”) today is Ansible, edited by David Langford, winner of numerous Hugo awards. Other fanzines to win awards in recent years include File 770, Mimosa, and Plokta.[90] Artists working for fanzines have risen to prominence in the field, including Brad W. Foster, Teddy Harvia, and Joe Mayhew; the Hugos include a category for Best Fan Artists. The earliest organized fandom online was the SF Lovers community, originally a mailing list in the late 1970s with a text archive file that was updated regularly. In the 1980s, Usenet groups greatly expanded the circle of fans online. In the 1990s, the development of the World-Wide Web exploded the community of online fandom by orders of magnitude, with thousands and then literally millions of web sites devoted to science fiction and related genres for all media.[84] Most such sites are small, ephemeral, and/or very narrowly focused, though sites like SF Site offer a broad range of references and reviews about science fiction.
[edit] Fan fiction
For more details on this topic, see Fan fiction.

Fan fiction, known to aficionados as “fanfic”, is non-commercial fiction created by fans in the setting of an established book, film, video game, or television series. This modern meaning of the term should not be confused with the traditional (pre-1970s) meaning of “fan fiction” within the community of fandom, where the term meant original or parody fiction written by fans and published in fanzines, often with members of fandom as characters therein (“faan fiction”). Examples of this would include the Goon Defective Agency stories, written starting in 1956 by Irish fan John Berry and published in his and Arthur Thomson’s fanzine Retribution. In the last few years, sites have appeared such as Orion’s Arm and Galaxiki, which encourage collaborative development of science fiction universes. In some cases, the copyright owners of the books, films, or television series have instructed their lawyers to issue “cease and desist” letters to fans.
[edit] Science fiction studies
For more details on this topic, see Science fiction studies.

The study of science fiction, or science fiction studies, is the critical assessment, interpretation, and discussion of science fiction literature, film, new media, fandom, and fan fiction. Science fiction scholars take science fiction as an object of study in order to better understand it and its relationship to science, technology, politics, and culture-at-large. Science fiction studies has a long history dating back to the turn of the 20th century, but it was not until later that science fiction studies solidified as a discipline with the publication of the academic journals Extrapolation (1959), Foundation - The International Review of Science Fiction (1972), and Science Fiction Studies (1973), and the establishment of the oldest organizations devoted to the study of science fiction, the Science Fiction Research Association and the Science Fiction Foundation, in 1970. The field has grown considerably since the 1970s with the establishment of more journals, organizations, and conferences with ties to the science fiction scholarship community, and science fiction degree-granting programs such as those offered by the University of Liverpool and Kansas University.

The National Science Foundation has conducted surveys of “Public Attitudes and Public Understanding” of “Science Fiction and Pseudoscience”. They write that “Interest in science fiction may affect the way people think about or relate to science....one study found a strong relationship between preference for science fiction novels and support for the space program...The same study also found that students who read science fiction are much more likely than other students to believe that contacting extraterrestrial civilizations is both possible and desirable (Bainbridge 1982).
[edit] Science fiction as serious literature

Mary Shelley wrote a number of science fiction novels including Frankenstein, and is treated as a major Romantic writer. Many science fiction works have received widespread critical acclaim including Childhood’s End and Do Androids Dream of Electric Sheep? (the inspiration for the movie Blade Runner). A number of respected writers of mainstream literature have written science fiction, including Aldous Huxley’s Brave New World, George Orwells Nineteen Eighty-Four, Anthony Burgess’ A Clockwork Orange and Margaret Atwood’s The Handmaid’s Tale. Nobel Laureate Doris Lessing wrote a series of SF novels, Canopus in Argos, and nearly all of Kurt Vonnegut’s works contain science fiction premises or themes.

The scholar Tom Shippey asks a perennial question of science fiction: “What is its relationship to fantasy fiction, is its readership still dominated by male adolescents, is it a taste which will appeal to the mature but non-eccentric literary mind?” In her much reprinted essay “Science Fiction and Mrs Brown,”[97] the science fiction writer Ursula K. Le Guin has approached an answer by first citing the essay written by the English author Virginia Woolf entitled “Mr Bennett and Mrs Brown” in which she states:

    I believe that all novels, … deal with character, and that it is to express character – not to preach doctrines, sing songs, or celebrate the glories of the British Empire, that the form of the novel, so clumsy, verbose, and undramatic, so rich, elastic, and alive, has been evolved … The great novelists have brought us to see whatever they wish us to see through some character. Otherwise they would not be novelists, but poets, historians, or pamphleteers.

Le Guin argues that these criteria may be successfully applied to works of science fiction and so answers in the affirmative her rhetorical question posed at the beginning of her essay: “Can a science fiction writer write a novel?”

Tom Shippey in his essay does not dispute this answer but identifies and discusses the essential differences that exists between a science fiction novel and one written outside the field. To this end, he compares George Orwell’s Coming Up for Air with Frederik Pohl and C. M. Kornbluth’s The Space Merchants and concludes that the basic building block and distinguishing feature of a science fiction novel is the presence of the novum, a term Darko Suvin adapts from Ernst Bloch and defines as “a discrete piece of information recognizable as not-true, but also as not-unlike-true, not-flatly- (and in the current state of knowledge) impossible”.

In science fiction the style of writing is often relatively clear and straightforward compared to classical literature. Orson Scott Card, an author of both science fiction and non-SF fiction, has postulated that in science fiction the message and intellectual significance of the work is contained within the story itself and, therefore, there need not be stylistic gimmicks or literary games; but that many writers and critics confuse clarity of language with lack of artistic merit. In Card’s words:

    ...a great many writers and critics have based their entire careers on the premise that anything that the general public can understand without mediation is worthless drivel. [...] If everybody came to agree that stories should be told this clearly, the professors of literature would be out of job, and the writers of obscure, encoded fiction would be, not honored, but pitied for their impenetrability.”

Science fiction author and physicist Gregory Benford has declared that: “SF is perhaps the defining genre of the twentieth century, although its conquering armies are still camped outside the Rome of the literary citadels.” This sense of exclusion was articulated by Jonathan Lethem in an essay published in the Village Voice entitled “Close Encounters: The Squandered Promise of Science Fiction.” Lethem suggests that the point in 1973 when Thomas Pynchon’s Gravity’s Rainbow was nominated for the Nebula Award, and was passed over in favor of Arthur C. Clarke’s Rendezvous with Rama, stands as “a hidden tombstone marking the death of the hope that SF was about to merge with the mainstream.” Among the responses to Lethem was one from the editor of the Magazine of Fantasy and Science Fiction who asked: “When is it [the SF genre] ever going to realize it can’t win the game of trying to impress the mainstream?” On this point the journalist and author David Barnett has remarked:

    The ongoing, endless war between “literary” fiction and “genre” fiction has well-defined lines in the sand. Genre’s foot soldiers think that literary fiction is a collection of meaningless but prettily drawn pictures of the human condition. The literary guard consider genre fiction to be crass, commercial, whizz-bang potboilers. Or so it goes.

Barnett, in an earlier essay had pointed to a new development in this “endless war”:
    What do novels about a journey across post-apocalyptic America, a clone waitress rebelling against a future society, a world-girdling pipe of special gas keeping mutant creatures at bay, a plan to rid a colonizable new world of dinosaurs, and genetic engineering in a collapsed civilization have in common?
    They are all most definitely not science fiction.
    Literary readers will probably recognise The Road by Cormac McCarthy, one of the sections of Cloud Atlas by David Mitchell, The Gone-Away World by Nick Harkaway, The Stone Gods by Jeanette Winterson and Oryx and Crake by Margaret Atwood from their descriptions above. All of these novels use the tropes of what most people recognize as science fiction, but their authors or publishers have taken great pains to ensure that they are not categorized as such.
Sci Fi Research.


Science fiction is a genre of fiction dealing with imaginary but more or less plausible (or at least non-supernatural) content such as future settings, futuristic science and technology, space travel, aliens, and paranormal  abilities. Exploring the consequences of scientific innovations  is one purpose of science fiction, making it a “literature of ideas”.

Science fiction is largely based on writing rationally about alternative possible worlds or futures. It is similar to, but differs from fantasy in that, within the context of the story, its imaginary elements are largely possible within scientifically established or scientifically postulated laws of nature (though some elements in a story might still be pure imaginative speculation).

The settings for science fiction are often contrary to known reality, but most science fiction relies on a considerable degree of suspension of disbelief, which is facilitated in the reader’s mind by potential scientific explanations or solutions to various fictional elements. Science fiction elements include:

    * A time setting in the future, in alternative timelines, or in a historical past that contradicts known facts of history or the archaeological record.

    * A spatial setting or scenes in outer space (e.g., spaceflight), on other worlds, or on subterranean earth.

    * Characters that include aliens, mutants, androids, or humanoid robots.

    * Technology that is futuristic (e.g., ray guns, teleportation machines, humanoid computers).

    * Scientific principles that are new or that contradict known laws of nature, for example time travel, wormholes, or faster-than-light travel.

    * New and different political or social systems (e.g. dystopia, post-scarcity, or a post-apocalyptic situation where organized society has collapsed).

    * Paranormal abilities such as mind control, telepathy, telekinesis, and teleportation.

    * Other universes or dimensions and travel between them.



This next line is from wikipedia the dictionary description of sci-fi.

Science fiction is difficult to define, as it includes a wide range of sub-genres and themes. Author and editor Damon Knight summed up the difficulty by stating that “science fiction is what we point to when we say it”,  a definition echoed by author Mark C. Glassy, who argues that the definition of science fiction is like the definition of pornography: you don’t know what it is, but you know it when you see it.  Vladimir Nabokov argued that if we were rigorous with our definitions, Shakespeare’s play The Tempest would have to be termed science fiction.

According to science fiction writer Robert A. Heinlein, “a handy short definition of almost all science fiction might read: realistic speculation about possible future events, based solidly on adequate knowledge of the real world, past and present, and on a thorough understanding of the nature and significance of the scientific method.” Rod Sterlings definition is “fantasy is the impossible made probable. Science Fiction is the improbable made possible.” Lester del Rey wrote, “Even the devoted aficionado—or fan—has a hard time trying to explain what science fiction is”, and that the reason for there not being a “full satisfactory definition” is that “there are no easily delineated limits to science fiction



Monday 26 March 2012

Here comes the hard part...





This is what has been causing me some difficulty. This is a capture point. Where is a players stand in the orange box he will start capturing the point. There is a delay on the middle capture point becuase four of the eight people could rush the middle capture point. This will give the other team enough chance to get up to the middle point and defend. This will then cause a longer lenth of map.

Monday 27 February 2012

Research.


Research. This is very easy if you actually think about it.
This looks alot like i want my map to look like with the blue lights.
The lights maker the sci fi games i have been looking at. The only thing that will change in my map is the lighting i have a idea that the lights will flash through a couple of colours.










This picture is sci fi because it isnt the usual greens it has blue too yellow if you look closly.

The blues here again are what i ejoy in this picture.


This looks how i would like my map to end up.


The blue and greens and oranges again make this picture.

Map Design


This is my map design... You can see it from 2 diffrent angles. The first one is an overview. It is a oval where there are multiple capture points to make the map feel and play better. This will increase the chance of multi user gun fights and a lot more choke points. With there being 3 levels to this map it makes sure there is many places where people can defend the capture points from. This map will complement 2 diffrent sort of game modes the best. These game types are capture the flag and capture point. Which is TF2 version on domination for all you CoD players out there. In the screen shot of the engine i am using you can see the map being built. The engine i am using is source SDK as i have previous knowledge of the software and it will be good to use it again.

Response To The Brief!

As soon as i saw we were creating a map my eyes lit up with joy. I was rather excited with the brief as it didnt have half as many restrictions as some of the project we have had before.
Straight away i thought what Sci fi...